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Total War: WARHAMMER has the deepest character customization options yet, with many skills, items and followers that can be utilized to create powerful lords and heroes. On the other hand, we didn't want to dumb down the game, so complexity has been added back into the game in other areas.
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Veteran Total War players were quick to notice the absence of some features, such as negative building properties including squalor and sanitation problems, time elapsing in the campaign (and generals dying of old age), and features such as corruption and imperium. While strategy games are already a genre of games that typically have quite a bit of complexity associated with it, we did strive to make Total War: WARHAMMER more intuitive to understand than its predecessors.įor this reason, we scrutinized most of the campaign systems and focused them. A frequently heard paradigm in the games industry is making games that are easy to learn and hard to master. When we started designing Total War: WARHAMMER, we were aiming to create the most approachable Total War game yet, while simultaneously making it the most challenging one as well. In this devblog, campaign designer Eva Jobse will talk more about each of the factions’ early game experiences and the available difficulty levels in Total War: WARHAMMER.
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